Creativity and Games in Education

Creativity and Games in Education

C2Learn sets out to shed new light on, and propose and test concrete ways in which our current understanding of creativity in education and creative thinking, on the one hand, and technology-enhanced learning tools and digital games, on the other hand, can be fruitfully combined to provide young learners and their teachers with innovative opportunities for creative learning. 

Our aim is to design an innovative digital gaming and social networking environment incorporating diverse computational tools, the use of which can foster co-creativity in learning processes in the context of both formal and informal educational settings. We envision this innovative C2Learn environment as an open-world “sandbox’’ (non-linear) virtual space enabling learners to freely explore ideas, concepts, and the ‘shared’ knowledge available on the semantic web and the communities that they are part of.


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Created on: 07.03.2015
Last visited: 30.09.2019